Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine
Mika Hämäläinen, Timo Honkela
Abstract
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Mika Hämäläinen, Timo Honkela
Abstract
Open-access reader
This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user.Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be.The requirements of co-operation are identified from an interdisciplinary point of view.We divide cooperative creativity in message creativity, contextual creativity and communicative creativity.Finally these notions are applied in the context of the Peace Machine system concept.
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This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user.Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be.The requirements of co-operation are identified from an interdisciplinary point of view.We divide cooperative creativity in message creativity, contextual creativity and communicative creativity.Finally these notions are applied in the context of the Peace Machine system concept.
Key concepts: Creativity, Computational creativity, Context (archaeology), Computer science, Creativity technique, Point (geometry), Human–computer interaction, Cognitive science