Physics-based character animation with cascadeur
Evgeniy Khapugin, Alexander Grishanin
Abstract
Evgeniy Khapugin, Alexander Grishanin
Abstract
In this workshop we will create a realistic acrobatic 3D fighting animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an action sequence. Cascadeur is a new toolset that enables animators to create physical correct character animations for video games and movies - without the use of motion capture.
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In this workshop we will create a realistic acrobatic 3D fighting animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an action sequence. Cascadeur is a new toolset that enables animators to create physical correct character animations for video games and movies - without the use of motion capture.
Key concepts: Animation, Character animation, Character (mathematics), Computer animation, Computer science, Computer facial animation, Skeletal animation, Computer graphics (images)