2019Unpublished venueRequires access

Physics-based character animation with cascadeur

Evgeniy Khapugin, Alexander Grishanin

Open publisher page 1 citations

Abstract

In this workshop we will create a realistic acrobatic 3D fighting animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an action sequence. Cascadeur is a new toolset that enables animators to create physical correct character animations for video games and movies - without the use of motion capture.

About this research paper

What this paper is about

In this workshop we will create a realistic acrobatic 3D fighting animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an action sequence. Cascadeur is a new toolset that enables animators to create physical correct character animations for video games and movies - without the use of motion capture.

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OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

In this workshop we will create a realistic acrobatic 3D fighting animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an action sequence. Cascadeur is a new toolset that enables animators to create physical correct character animations for video games and movies - without the use of motion capture.

Key concepts: Animation, Character animation, Character (mathematics), Computer animation, Computer science, Computer facial animation, Skeletal animation, Computer graphics (images)

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