2018Unpublished venueRequires access

Survey on Causes of Motion Sickness in Virtual Reality

Umer Asghar Chattha, Munam Ali Shah

Open publisher page 20 citations

Abstract

Virtual reality (VR) is a phenomenon in which user feels his/her presence in a virtual environment using the head mounted display (HMD) device. VR is used in different fields such as medical, gaming and simulation etc. A VR environment provides a realistic presence, however, in many cases, a VR environment can cause motion sickness. In this paper, our contribution is twofold. Firstly, we investigate and highlight the factors that can cause motion sickness in the VR environment. Secondly, we perform survey questionnaire from different VR users to determine the effect of each factor (such as nausea, fatigue) on different users. We run our experiments on Oculus Rift DK2 and have used `Escape' as a VR game. The results revealed that many participants left the test without completing the simulation and remaining suffered from motion sickness. Some interesting facts of VR environment form part of the paper.

About this research paper

What this paper is about

Virtual reality (VR) is a phenomenon in which user feels his/her presence in a virtual environment using the head mounted display (HMD) device. VR is used in different fields such as medical, gaming and simulation etc. A VR environment provides a realistic presence, however, in many cases, a VR environment can cause motion sickness. In this paper, our contribution is twofold. Firstly, we investigate and highlight the factors that can cause motion sickness in the VR environment. Secondly, we perform survey questionnaire from different VR users to determine the effect of each factor (such as nausea, fatigue) on different users. We run our experiments on Oculus Rift DK2 and have used `Escape' as a VR game. The results revealed that many participants left the test without completing the simulation and remaining suffered from motion sickness. Some interesting facts of VR environment form part of the paper.

Why it matters

OpenAlex reports 20 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Virtual reality (VR) is a phenomenon in which user feels his/her presence in a virtual environment using the head mounted display (HMD) device. VR is used in different fields such as medical, gaming and simulation etc. A VR environment provides a realistic presence, however, in many cases, a VR environment can cause motion sickness. In this paper, our contribution is twofold. Firstly, we investigate and highlight the factors that can cause motion sickness in the VR environment. Secondly, we perform survey questionnaire from different VR users to determine the effect of each factor (such as nausea, fatigue) on different users. We run our experiments on Oculus Rift DK2 and have used `Escape' as a VR game. The results revealed that many participants left the test without completing the simulation and remaining suffered from motion sickness. Some interesting facts of VR environment form part of the paper.

Key concepts: Virtual reality, Motion sickness, Simulator sickness, Optical head-mounted display, Computer science, Motion (physics), Virtual machine, Simulation

Related papers

Back to paper searchBrowse research topicsOriginal source
Survey on Causes of Motion Sickness in Virtual Reality — Research Paper | ScholarLens