Survey on Causes of Motion Sickness in Virtual Reality
Umer Asghar Chattha, Munam Ali Shah
Abstract
Umer Asghar Chattha, Munam Ali Shah
Abstract
Virtual reality (VR) is a phenomenon in which user feels his/her presence in a virtual environment using the head mounted display (HMD) device. VR is used in different fields such as medical, gaming and simulation etc. A VR environment provides a realistic presence, however, in many cases, a VR environment can cause motion sickness. In this paper, our contribution is twofold. Firstly, we investigate and highlight the factors that can cause motion sickness in the VR environment. Secondly, we perform survey questionnaire from different VR users to determine the effect of each factor (such as nausea, fatigue) on different users. We run our experiments on Oculus Rift DK2 and have used `Escape' as a VR game. The results revealed that many participants left the test without completing the simulation and remaining suffered from motion sickness. Some interesting facts of VR environment form part of the paper.
OpenAlex reports 20 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Virtual reality (VR) is a phenomenon in which user feels his/her presence in a virtual environment using the head mounted display (HMD) device. VR is used in different fields such as medical, gaming and simulation etc. A VR environment provides a realistic presence, however, in many cases, a VR environment can cause motion sickness. In this paper, our contribution is twofold. Firstly, we investigate and highlight the factors that can cause motion sickness in the VR environment. Secondly, we perform survey questionnaire from different VR users to determine the effect of each factor (such as nausea, fatigue) on different users. We run our experiments on Oculus Rift DK2 and have used `Escape' as a VR game. The results revealed that many participants left the test without completing the simulation and remaining suffered from motion sickness. Some interesting facts of VR environment form part of the paper.
Key concepts: Virtual reality, Motion sickness, Simulator sickness, Optical head-mounted display, Computer science, Motion (physics), Virtual machine, Simulation