2013아시아디지털아트앤디자인학회 학술대회 자료집Requires access

The advantages and disadvantages on key-frame animation :Based on 3DCG animation work on the subject of free-running

Fu Ang, Mutsumi Suganuma, Shigekazu Sakai

Open publisher page 0 citations

Abstract

In recent years, key-frame animation is replaced by motion capture system in many areas in making CG animation. However, it still has some indisputable advantages on the performance of traditional animation. For example, we often see some characters stretch their bodies in key-frame animations, but if we want to make this kind of performance through motion capture system, we need to transform the motion data(non key frame) that we captured to key frame data. This means, the motion capture system will take more time to perform traditional animation than key-frame animation. Yet, key-frame animation also has an obvious problem on efficiency, and this problem can only be found by actual practice of making an animation. Therefore, in order to solve this problem, we made an animation at our early stage of study. For this study, we took an extreme sport called free-running as our research target. Free-running has two features: first, continual and quick movements. Second, a wide variety of body positions because of these movements. In animation production,these two features we mentioned above are the most time consuming aspect. We made an animation includes 9 scenes totally and counted the adjusted frames in our animation. By this work, we found 3 factors that will affect the number of key frames: the number of intermediate frames, the creators’ life experience and the sense of timing. All these factors are related with timing. Therefore we considered that the key to solve the problem of efficiency is to appropriately determine the value of timing at initial stage.

About this research paper

What this paper is about

In recent years, key-frame animation is replaced by motion capture system in many areas in making CG animation. However, it still has some indisputable advantages on the performance of traditional animation. For example, we often see some characters stretch their bodies in key-frame animations, but if we want to make this kind of performance through motion capture system, we need to transform the motion data(non key frame) that we captured to key frame data. This means, the motion capture system will take more time to perform traditional animation than key-frame animation. Yet, key-frame animation also has an obvious problem on efficiency, and this problem can only be found by actual practice of making an animation. Therefore, in order to solve this problem, we made an animation at our early stage of study. For this study, we took an extreme sport called free-running as our research target. Free-running has two features: first, continual and quick movements. Second, a wide variety of body positions because of these movements. In animation production,these two features we mentioned above are the most time consuming aspect. We made an animation includes 9 scenes totally and counted the adjusted frames in our animation. By this work, we found 3 factors that will affect the number of key frames: the number of intermediate frames, the creators’ life experience and the sense of timing. All these factors are related with timing. Therefore we considered that the key to solve the problem of efficiency is to appropriately determine the value of timing at initial stage.

Why it matters

A significance statement is not available in the OpenAlex record.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

In recent years, key-frame animation is replaced by motion capture system in many areas in making CG animation. However, it still has some indisputable advantages on the performance of traditional animation. For example, we often see some characters stretch their bodies in key-frame animations, but if we want to make this kind of performance through motion capture system, we need to transform the motion data(non key frame) that we captured to key frame data. This means, the motion capture system will take more time to perform traditional animation than key-frame animation. Yet, key-frame animation also has an obvious problem on efficiency, and this problem can only be found by actual practice of making an animation. Therefore, in order to solve this problem, we made an animation at our early stage of study. For this study, we took an extreme sport called free-running as our research target. Free-running has two features: first, continual and quick movements. Second, a wide variety of body positions because of these movements. In animation production,these two features we mentioned above are the most time consuming aspect. We made an animation includes 9 scenes totally and counted the adjusted frames in our animation. By this work, we found 3 factors that will affect the number of key frames: the number of intermediate frames, the creators’ life experience and the sense of timing. All these factors are related with timing. Therefore we considered that the key to solve the problem of efficiency is to appropriately determine the value of timing at initial stage.

Key concepts: Animation, Key frame, Computer science, Computer facial animation, Interactive skeleton-driven simulation, Frame (networking), Computer animation, Key (lock)

Related papers

Back to paper searchBrowse research topicsOriginal source
The advantages and disadvantages on key-frame animation :Based on 3DCG animation work on the subject of free-running — Research Paper | ScholarLens