2011Unpublished venueOpen access

More about Base Station Location Games

François Mériaux, Samson Lasaulce, Michel Kieffer

Open full text 2 citations

Abstract

This paper addresses the problem of locating base stations in a certain area which is highly populated by mobile stations; each mobile station is assumed to select the closest base station. Base stations are modeled by players who choose their best location for maximizing their uplink throughput. T

Open-access reader

About this research paper

What this paper is about

This paper addresses the problem of locating base stations in a certain area which is highly populated by mobile stations; each mobile station is assumed to select the closest base station. Base stations are modeled by players who choose their best location for maximizing their uplink throughput. T

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

This paper addresses the problem of locating base stations in a certain area which is highly populated by mobile stations; each mobile station is assumed to select the closest base station. Base stations are modeled by players who choose their best location for maximizing their uplink throughput. T

Key concepts: Base station, Computer science, Nash equilibrium, Uniqueness, Base (topology), Mathematical optimization, Throughput, Telecommunications link

Related papers

Back to paper searchBrowse research topicsOriginal source
More about Base Station Location Games — Research Paper | ScholarLens