“Hidden Goals”: a Game Teaching Conflict Resolution
Toshiko Kikkawa, Junkichi Sugiura
Abstract
Toshiko Kikkawa, Junkichi Sugiura
Abstract
Here, we introduce our game “Hidden Goals” developed to teach various players conflict resolution. The paper is in three parts. First, the theoretical background of the game is introduced. The game is based principally on the theory of tacit bargaining (Schelling, 1960). Second, learning objectives are introduced in terms of game development. The game is based on the popular Japanese game “Shihi-narabe”, which is a variant of the traditional Chinese game “Fan Tan” that features 52 playing cards. Third, the results of a case study are described to show readers (in general) how to play the game (we continue to accumulate data and will expand the applications of the game). The implications and limitations of the game are also discussed.
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Here, we introduce our game “Hidden Goals” developed to teach various players conflict resolution. The paper is in three parts. First, the theoretical background of the game is introduced. The game is based principally on the theory of tacit bargaining (Schelling, 1960). Second, learning objectives are introduced in terms of game development. The game is based on the popular Japanese game “Shihi-narabe”, which is a variant of the traditional Chinese game “Fan Tan” that features 52 playing cards. Third, the results of a case study are described to show readers (in general) how to play the game (we continue to accumulate data and will expand the applications of the game). The implications and limitations of the game are also discussed.
Key concepts: Game design, Win-win game, Non-cooperative game, Metagaming, Screening game, Video game design, Computer science, Game art design