1997Unpublished venueOpen access

Instant radiosity

Alexander Keller

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Abstract

We present a fundamental procedure for instant rendering from the radiance equation.Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any finite element kernel or solution discretization of the underlying integral equation.Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling.

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What this paper is about

We present a fundamental procedure for instant rendering from the radiance equation.Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any finite element kernel or solution discretization of the underlying integral equation.Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling.

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Available abstract

We present a fundamental procedure for instant rendering from the radiance equation.Operating directly on the textured scene description, the very efficient and simple algorithm produces photorealistic images without any finite element kernel or solution discretization of the underlying integral equation.Rendering rates of a few seconds are obtained by exploiting graphics hardware, the deterministic technique of the quasi-random walk for the solution of the global illumination problem, and the new method of jittered low discrepancy sampling.

Key concepts: Instant, Computer science, Citation, Computer graphics (images), Radiosity (computer graphics), Multimedia, World Wide Web, Physics

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