2018Unpublished venueRequires access

Exploring the Transmission Behaviour of Overwatch: The Source of Lag

Florian Metzger, Roman Heger

Open publisher page 2 citations

Abstract

This paper explores the full chain of lag contribution factors in a specific online multiplayer game, namely Overwatch: From the creation of input events, over the network, and back to displaying the results on the local screen. Together they result in the dreaded end-to-end lag, which has a direct impact on the subjective quality one experiences when playing video games. In its investigation, this paper reveals surprising effects in the game's networking behavior that are omitted when colloquially talking about, e.g. a 60 Hz update rate, but must be considered nonetheless. These insights, gained from examining network traces of Overwatch matches that were played on a realistic, resource constrained PC, can then be used to refine end-to-end lag simulation models and reach a better understanding of all responsible lag components.

About this research paper

What this paper is about

This paper explores the full chain of lag contribution factors in a specific online multiplayer game, namely Overwatch: From the creation of input events, over the network, and back to displaying the results on the local screen. Together they result in the dreaded end-to-end lag, which has a direct impact on the subjective quality one experiences when playing video games. In its investigation, this paper reveals surprising effects in the game's networking behavior that are omitted when colloquially talking about, e.g. a 60 Hz update rate, but must be considered nonetheless. These insights, gained from examining network traces of Overwatch matches that were played on a realistic, resource constrained PC, can then be used to refine end-to-end lag simulation models and reach a better understanding of all responsible lag components.

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OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This paper explores the full chain of lag contribution factors in a specific online multiplayer game, namely Overwatch: From the creation of input events, over the network, and back to displaying the results on the local screen. Together they result in the dreaded end-to-end lag, which has a direct impact on the subjective quality one experiences when playing video games. In its investigation, this paper reveals surprising effects in the game's networking behavior that are omitted when colloquially talking about, e.g. a 60 Hz update rate, but must be considered nonetheless. These insights, gained from examining network traces of Overwatch matches that were played on a realistic, resource constrained PC, can then be used to refine end-to-end lag simulation models and reach a better understanding of all responsible lag components.

Key concepts: Lag, Time lag, Computer science, Transmission (telecommunications), Quality (philosophy), Lag time, Video game, Resource (disambiguation)

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