2018Repository UIN Sumatera Utara (UIN Sumatera Utara)Open access

The Use Of Mime Game To Improve Student’s Speaking Ability At Madrasah Aliyah Muhammadiyah 1 Medan

Vivi Alvionita Desiria Sagala

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Abstract

This research was Classroom Action Research, aimed to improve the students’ speaking ability by using mime game as media. The sample of this study was X-1 which consist of 26 students of MADRASAH ALIYAH MUHAMMADIYAH 1 MEDAN. This research was done in two cycles. Each cycle consisted of four steps namely, planning, action, observation and reflection. Based on the research, it was found that the students’ ability improved in each cycle. The result of analyzing data showed the improvement of the students’ score from pre-test to post-test I and II. Based on the data analysis, the result of research was indicated that there were improvement on the students’ speaking ability at using mime game as media. It was proved by the data; the students’ score in pre-test, the lowest score was 55 and the highest one was 78; the students’ score in post-test I, the lowest score was 58 and the highest one was 80; the students’ score in post-test II, the lowest score was 65 and the highest one was 88. In the pre-test, there were 11.53% (3 of 26 students) who got score ≥ 75. In the post-test I, there were 38.46% (10 of 26 students) who got score ≥ 75. The percentage of the improvement scores from pre- test to post- test I were 26.93%. In the post-test II, there were 76.92% (20 of 26 students) who got score ≥ 75. The percentage of the improvement scores from post test I to post- test II were 38.64%. Based on the data, it was concluded the student at mime game as media in improving speaking ability.

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What this paper is about

This research was Classroom Action Research, aimed to improve the students’ speaking ability by using mime game as media. The sample of this study was X-1 which consist of 26 students of MADRASAH ALIYAH MUHAMMADIYAH 1 MEDAN. This research was done in two cycles. Each cycle consisted of four steps namely, planning, action, observation and reflection. Based on the research, it was found that the students’ ability improved in each cycle. The result of analyzing data showed the improvement of the students’ score from pre-test to post-test I and II. Based on the data analysis, the result of research was indicated that there were improvement on the students’ speaking ability at using mime game as media. It was proved by the data; the students’ score in pre-test, the lowest score was 55 and the highest one was 78; the students’ score in post-test I, the lowest score was 58 and the highest one was 80; the students’ score in post-test II, the lowest score was 65 and the highest one was 88. In the pre-test, there were 11.53% (3 of 26 students) who got score ≥ 75. In the post-test I, there were 38.46% (10 of 26 students) who got score ≥ 75. The percentage of the improvement scores from pre- test to post- test I were 26.93%. In the post-test II, there were 76.92% (20 of 26 students) who got score ≥ 75. The percentage of the improvement scores from post test I to post- test II were 38.64%. Based on the data, it was concluded the student at mime game as media in improving speaking ability.

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Available abstract

This research was Classroom Action Research, aimed to improve the students’ speaking ability by using mime game as media. The sample of this study was X-1 which consist of 26 students of MADRASAH ALIYAH MUHAMMADIYAH 1 MEDAN. This research was done in two cycles. Each cycle consisted of four steps namely, planning, action, observation and reflection. Based on the research, it was found that the students’ ability improved in each cycle. The result of analyzing data showed the improvement of the students’ score from pre-test to post-test I and II. Based on the data analysis, the result of research was indicated that there were improvement on the students’ speaking ability at using mime game as media. It was proved by the data; the students’ score in pre-test, the lowest score was 55 and the highest one was 78; the students’ score in post-test I, the lowest score was 58 and the highest one was 80; the students’ score in post-test II, the lowest score was 65 and the highest one was 88. In the pre-test, there were 11.53% (3 of 26 students) who got score ≥ 75. In the post-test I, there were 38.46% (10 of 26 students) who got score ≥ 75. The percentage of the improvement scores from pre- test to post- test I were 26.93%. In the post-test II, there were 76.92% (20 of 26 students) who got score ≥ 75. The percentage of the improvement scores from post test I to post- test II were 38.64%. Based on the data, it was concluded the student at mime game as media in improving speaking ability.

Key concepts: Test (biology), Psychology, Mathematics education, Test score, Standardized test, Paleontology, Biology

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