Educating a Socially Responsible Designer
Meltem Özten Anay
Abstract
Meltem Özten Anay
Abstract
Between user and environment, the main responsibility of a designer is to conceive user as part of design understanding. Design education is one of the important stages to provide required bottom-up change in prevalent design perspectives by equipping student with necessary skills and tools towards a socially responsible designer. Addressing this issue, the chapter aims to provide a framework to contribute education of socially responsible designer. Focusing on Donald Schön's notion of “on-the-spot inquiry,” a framework for the organization of user learning in design studio is discussed to provide design students a way to understand real user with its complex dimensions and lead them to define their design problem with this user-informed perspective. The critical tools of this approach are underlined as real user-student interaction, on-the-spot user inquiry, and user case in design studio. This framework is exemplified with a user case involving a design studio experience.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Between user and environment, the main responsibility of a designer is to conceive user as part of design understanding. Design education is one of the important stages to provide required bottom-up change in prevalent design perspectives by equipping student with necessary skills and tools towards a socially responsible designer. Addressing this issue, the chapter aims to provide a framework to contribute education of socially responsible designer. Focusing on Donald Schön's notion of “on-the-spot inquiry,” a framework for the organization of user learning in design studio is discussed to provide design students a way to understand real user with its complex dimensions and lead them to define their design problem with this user-informed perspective. The critical tools of this approach are underlined as real user-student interaction, on-the-spot user inquiry, and user case in design studio. This framework is exemplified with a user case involving a design studio experience.
Key concepts: Design studio, Design education, Studio, Perspective (graphical), User experience design, Human–computer interaction, Engineering, Computer science