2018Unpublished venueOpen access

Comparison of One-Shot and Handshaking Systems for MTC in 5G

Jin Young Lee, Hyunjong Noh, Kyungjun Lee, Jinho Choi

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Abstract

Recently, machine type communications (MTC) has attracted attention to support massive connectivity for devices within a cellular system. Most existing schemes for MTC are based on a handshaking procedure that may cause a high access delay although the size of data packets is small. Thus, we can consider a one-shot or grant-free system of low signaling overhead for MTC. In the one-shot system, data and control signals can be transmitted without handshaking, and compressive sensing based multiuser detection (CS-MUD) is used at a receiver in order to recover multiple signals that are simultaneously transmitted from (unknown) devices. In this paper, we study the throughput and delay of a one-shot system as well as a handshaking system. We derive closed-form expressions for the throughput and delay when fast retrial is used for the retransmissions of collided packets (which can effectively shorten the access delay) under a high signal-to-noise ratio (SNR) environment. From the analysis and simulation results, we can see that the one-shot system performs better than the handshaking system for devices of short packets.

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What this paper is about

Recently, machine type communications (MTC) has attracted attention to support massive connectivity for devices within a cellular system. Most existing schemes for MTC are based on a handshaking procedure that may cause a high access delay although the size of data packets is small. Thus, we can consider a one-shot or grant-free system of low signaling overhead for MTC. In the one-shot system, data and control signals can be transmitted without handshaking, and compressive sensing based multiuser detection (CS-MUD) is used at a receiver in order to recover multiple signals that are simultaneously transmitted from (unknown) devices. In this paper, we study the throughput and delay of a one-shot system as well as a handshaking system. We derive closed-form expressions for the throughput and delay when fast retrial is used for the retransmissions of collided packets (which can effectively shorten the access delay) under a high signal-to-noise ratio (SNR) environment. From the analysis and simulation results, we can see that the one-shot system performs better than the handshaking system for devices of short packets.

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Available abstract

Recently, machine type communications (MTC) has attracted attention to support massive connectivity for devices within a cellular system. Most existing schemes for MTC are based on a handshaking procedure that may cause a high access delay although the size of data packets is small. Thus, we can consider a one-shot or grant-free system of low signaling overhead for MTC. In the one-shot system, data and control signals can be transmitted without handshaking, and compressive sensing based multiuser detection (CS-MUD) is used at a receiver in order to recover multiple signals that are simultaneously transmitted from (unknown) devices. In this paper, we study the throughput and delay of a one-shot system as well as a handshaking system. We derive closed-form expressions for the throughput and delay when fast retrial is used for the retransmissions of collided packets (which can effectively shorten the access delay) under a high signal-to-noise ratio (SNR) environment. From the analysis and simulation results, we can see that the one-shot system performs better than the handshaking system for devices of short packets.

Key concepts: Handshaking, Computer science, Network packet, Throughput, Overhead (engineering), One shot, Computer network, Multipath propagation

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