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Argos: Design and Development of Object-Oriented, Event-Driven Multimedia Data Base Technology in Support of the Paperless Ship

Kevin F. Duffy, B. B. Giannotti

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Abstract

Argos is a prototype multimedia database developed as both a Battle Group Commander's assesment tool and a shipboard data management tool. The current prototype developed by using HyperCard/Macintosh demonstrates an effective utilization of off-the-shelf technology to solve real world problems commonly faced by the United States Navy. The ultimate goal of Argos is to provide database support for the "Paperless Ship".

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What this paper is about

Argos is a prototype multimedia database developed as both a Battle Group Commander's assesment tool and a shipboard data management tool. The current prototype developed by using HyperCard/Macintosh demonstrates an effective utilization of off-the-shelf technology to solve real world problems commonly faced by the United States Navy. The ultimate goal of Argos is to provide database support for the "Paperless Ship".

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Available abstract

Argos is a prototype multimedia database developed as both a Battle Group Commander's assesment tool and a shipboard data management tool. The current prototype developed by using HyperCard/Macintosh demonstrates an effective utilization of off-the-shelf technology to solve real world problems commonly faced by the United States Navy. The ultimate goal of Argos is to provide database support for the "Paperless Ship".

Key concepts: HyperCard, Computer science, Navy, Event (particle physics), Hypermedia, Multimedia, Object-oriented programming, Software engineering

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