2004Unpublished venueRequires access

Patterns in game design

Staffan Björk, Jussi Holopainen

Open publisher page 485 citations

Abstract

PART I BACKGROUND 1 Introduction 2 An Activity-Based Framework for Describing Games 3 Game Design Patterns PART II THE PATTERN 4 Using Design Patterns 5 Game Design Patterns for Game Elements 6 Game Design Patterns for Resource and Resource Management 7 Game Design Patterns for Information, Communication, and Presentation 8 Actions and Events Patterns 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns 10 Game Design Patterns for Social Interaction 11 Game Design Patterns for Goals 12 Game Design Patterns for Goal Structures 13 Game Design Patterns for Game Sessions 14 Game Design Patterns for Game Mastery and Balancing 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves

About this research paper

What this paper is about

PART I BACKGROUND 1 Introduction 2 An Activity-Based Framework for Describing Games 3 Game Design Patterns PART II THE PATTERN 4 Using Design Patterns 5 Game Design Patterns for Game Elements 6 Game Design Patterns for Resource and Resource Management 7 Game Design Patterns for Information, Communication, and Presentation 8 Actions and Events Patterns 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns 10 Game Design Patterns for Social Interaction 11 Game Design Patterns for Goals 12 Game Design Patterns for Goal Structures 13 Game Design Patterns for Game Sessions 14 Game Design Patterns for Game Mastery and Balancing 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves

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Available abstract

PART I BACKGROUND 1 Introduction 2 An Activity-Based Framework for Describing Games 3 Game Design Patterns PART II THE PATTERN 4 Using Design Patterns 5 Game Design Patterns for Game Elements 6 Game Design Patterns for Resource and Resource Management 7 Game Design Patterns for Information, Communication, and Presentation 8 Actions and Events Patterns 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns 10 Game Design Patterns for Social Interaction 11 Game Design Patterns for Goals 12 Game Design Patterns for Goal Structures 13 Game Design Patterns for Game Sessions 14 Game Design Patterns for Game Mastery and Balancing 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves

Key concepts: Game design, Game design document, Game art design, Computer science, Game development tool, Video game design, Level design, Game Developer

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