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Take a Shot: Part 1

Zarrar Chishti

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Abstract

In this chapter, we’ll work on what we want our gun to do. When the user presses anywhere on the screen, apart from the Reload button, it should be treated as a shot. How a shot happens and the consequences of a shot are dealt with in Chapter 7. For now, let’s look at reacting to a user click.

About this research paper

What this paper is about

In this chapter, we’ll work on what we want our gun to do. When the user presses anywhere on the screen, apart from the Reload button, it should be treated as a shot. How a shot happens and the consequences of a shot are dealt with in Chapter 7. For now, let’s look at reacting to a user click.

Why it matters

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Key contribution

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Method / approach

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Available abstract

In this chapter, we’ll work on what we want our gun to do. When the user presses anywhere on the screen, apart from the Reload button, it should be treated as a shot. How a shot happens and the consequences of a shot are dealt with in Chapter 7. For now, let’s look at reacting to a user click.

Key concepts: Shot (pellet), One shot, Computer science, Computer graphics (images), Single shot, Human–computer interaction, Engineering, Physics

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