2017Proceedings of the Human Factors and Ergonomics Society Annual MeetingRequires access

Comparison of a Head-Mounted Display and Flat Screen Display during a Micro-UAV Target Detection Task

James D. Brooks, Riley Lodge, Daniel J. White

Open publisher page 13 citations

Abstract

The use of micro-unmanned aerial vehicles (UAVs) in military operations is rapidly increasing. However, limitations in the design of their human-machine interfaces (HMI) can limit their effectiveness. We propose that presenting the HMI of a micro-UAV through a head-mounted display (HMD) device is a viable alternative to using a flat screen display, however, factors such as simulator sickness and discomfort may reduce their usability. The present experiment compared participants’ target detection performance, usability ratings, and levels of simulator sickness when using either a HMD or a flat screen display in a micro-UAV simulation. Overall, there was no significant difference in performance between the two display conditions. However, participants reported significantly higher levels of mental workload, physical discomfort, and simulator sickness when using the HMD. Further, previous experience with virtual reality devices or video games did not reduce the levels of mental workload or simulator sickness experienced during the task. The results demonstrate that, at present, HMDs may not be suitable display devices for performing visual search tasks whilst flying micro-UAVs in urban environments.

About this research paper

What this paper is about

The use of micro-unmanned aerial vehicles (UAVs) in military operations is rapidly increasing. However, limitations in the design of their human-machine interfaces (HMI) can limit their effectiveness. We propose that presenting the HMI of a micro-UAV through a head-mounted display (HMD) device is a viable alternative to using a flat screen display, however, factors such as simulator sickness and discomfort may reduce their usability. The present experiment compared participants’ target detection performance, usability ratings, and levels of simulator sickness when using either a HMD or a flat screen display in a micro-UAV simulation. Overall, there was no significant difference in performance between the two display conditions. However, participants reported significantly higher levels of mental workload, physical discomfort, and simulator sickness when using the HMD. Further, previous experience with virtual reality devices or video games did not reduce the levels of mental workload or simulator sickness experienced during the task. The results demonstrate that, at present, HMDs may not be suitable display devices for performing visual search tasks whilst flying micro-UAVs in urban environments.

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OpenAlex reports 13 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

The use of micro-unmanned aerial vehicles (UAVs) in military operations is rapidly increasing. However, limitations in the design of their human-machine interfaces (HMI) can limit their effectiveness. We propose that presenting the HMI of a micro-UAV through a head-mounted display (HMD) device is a viable alternative to using a flat screen display, however, factors such as simulator sickness and discomfort may reduce their usability. The present experiment compared participants’ target detection performance, usability ratings, and levels of simulator sickness when using either a HMD or a flat screen display in a micro-UAV simulation. Overall, there was no significant difference in performance between the two display conditions. However, participants reported significantly higher levels of mental workload, physical discomfort, and simulator sickness when using the HMD. Further, previous experience with virtual reality devices or video games did not reduce the levels of mental workload or simulator sickness experienced during the task. The results demonstrate that, at present, HMDs may not be suitable display devices for performing visual search tasks whilst flying micro-UAVs in urban environments.

Key concepts: Simulator sickness, Workload, Optical head-mounted display, Usability, Head-up display, Task (project management), Computer science, Virtual reality

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