2017Unpublished venueRequires access

Designing Touch Gestures Using the Space around the Smartwatch as Continuous Input Space

Jaehyun Han, Sunggeun Ahn, Keunwoo Park, Geehyuk Lee

Open publisher page 10 citations

Abstract

Small touchscreen interfaces such as a smartwatch have usability problems due to the small screen. One solution to these problems is to utilize the space around the smartwatch as continuous input space for the touchscreen interface. We defined four steps for a gesture that starts on the touchscreen and continues in the air. The goal of this definition was to bring the experience of large touchscreen devices into a smartwatch usage. We compared design options for the four steps and made decisions for the options based on the results of four user experiments. We expect that gestures designed based on these decisions will be both easy to learn and robust.

About this research paper

What this paper is about

Small touchscreen interfaces such as a smartwatch have usability problems due to the small screen. One solution to these problems is to utilize the space around the smartwatch as continuous input space for the touchscreen interface. We defined four steps for a gesture that starts on the touchscreen and continues in the air. The goal of this definition was to bring the experience of large touchscreen devices into a smartwatch usage. We compared design options for the four steps and made decisions for the options based on the results of four user experiments. We expect that gestures designed based on these decisions will be both easy to learn and robust.

Why it matters

OpenAlex reports 10 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Method / approach

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Available abstract

Small touchscreen interfaces such as a smartwatch have usability problems due to the small screen. One solution to these problems is to utilize the space around the smartwatch as continuous input space for the touchscreen interface. We defined four steps for a gesture that starts on the touchscreen and continues in the air. The goal of this definition was to bring the experience of large touchscreen devices into a smartwatch usage. We compared design options for the four steps and made decisions for the options based on the results of four user experiments. We expect that gestures designed based on these decisions will be both easy to learn and robust.

Key concepts: Touchscreen, Smartwatch, Gesture, Human–computer interaction, Computer science, Usability, Space (punctuation), Wearable computer

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