THE SHAPE OF THE SPECULAR PEAK OF ROUGH SURFACES
Gerhard Meister, H. Spitzer, Johann Bienlein
Abstract
Gerhard Meister, H. Spitzer, Johann Bienlein
Abstract
The BRDF model developed by Torrance and Sparrow describes the specular reflection of rough surfaces. We compared this model to BRDF measurements of 4 man-made surfaces with very different roughnesses. We found that the azimuthal width of the specular peak decreases strongly with increasing illumination zenith angle, in the data as well as in the model. We furthermore propose a simplification of the model by dropping one of the assumptions on the surface structure. This simplification is equivalent to ignoring masking and shadowing effects, but alters the resulting BRDF in most cases only negligibly, and provides several advantages like easier implementation and faster computing time.
OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
The BRDF model developed by Torrance and Sparrow describes the specular reflection of rough surfaces. We compared this model to BRDF measurements of 4 man-made surfaces with very different roughnesses. We found that the azimuthal width of the specular peak decreases strongly with increasing illumination zenith angle, in the data as well as in the model. We furthermore propose a simplification of the model by dropping one of the assumptions on the surface structure. This simplification is equivalent to ignoring masking and shadowing effects, but alters the resulting BRDF in most cases only negligibly, and provides several advantages like easier implementation and faster computing time.
Key concepts: Bidirectional reflectance distribution function, Specular reflection, Zenith, Azimuth, Masking (illustration), Surface (topology), Reflection (computer programming), Optics