2017Unpublished venueRequires access

Virtual worlds as a platform for learning: The case of the Transmission System Operator of Cyprus

Michalis A. Michael, Ch. Christou, N. Mitsingas, Despo Ktoridou

Open publisher page 3 citations

Abstract

Virtual Worlds (or virtual environments) are becoming more popular than ever before, transforming the global business environment. These new Virtual Environment Platforms offer employees opportunities towards powerful computing and data analysis. The current study presents the various practices of Virtual Worlds, examines available platforms, proposes best practices and implements a Virtual World by adopting its technologies in an Energy Sector Company in Cyprus. Further, by analyzing data collected in focus groups, this work, examines how managers may be motivated and whether they are ready to overcome concerns that have to do with the business value and prospective gains when a business adopts virtual worlds as a venue for learning. The findings of this work are expected to assist companies who wish to develop an Open Source Virtual World Platform.

About this research paper

What this paper is about

Virtual Worlds (or virtual environments) are becoming more popular than ever before, transforming the global business environment. These new Virtual Environment Platforms offer employees opportunities towards powerful computing and data analysis. The current study presents the various practices of Virtual Worlds, examines available platforms, proposes best practices and implements a Virtual World by adopting its technologies in an Energy Sector Company in Cyprus. Further, by analyzing data collected in focus groups, this work, examines how managers may be motivated and whether they are ready to overcome concerns that have to do with the business value and prospective gains when a business adopts virtual worlds as a venue for learning. The findings of this work are expected to assist companies who wish to develop an Open Source Virtual World Platform.

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OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Virtual Worlds (or virtual environments) are becoming more popular than ever before, transforming the global business environment. These new Virtual Environment Platforms offer employees opportunities towards powerful computing and data analysis. The current study presents the various practices of Virtual Worlds, examines available platforms, proposes best practices and implements a Virtual World by adopting its technologies in an Energy Sector Company in Cyprus. Further, by analyzing data collected in focus groups, this work, examines how managers may be motivated and whether they are ready to overcome concerns that have to do with the business value and prospective gains when a business adopts virtual worlds as a venue for learning. The findings of this work are expected to assist companies who wish to develop an Open Source Virtual World Platform.

Key concepts: Metaverse, Computer science, Virtual world, Virtual machine, Work (physics), Instructional simulation, Focus (optics), Business model

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