2017Advances in game-based learning book seriesRequires access

Pedagogical Potential of Virtual Worlds

Amir Manzoor

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Abstract

Every year, the number of people using virtual worlds is increasing. Virtual worlds and their avatars is a unique 3D experience for users. It is expected that virtual worlds will soon become the primary platform for all online activities. Looking at the increasing usage of virtual worlds, educators have started to use virtual worlds in their classes. Virtual worlds have the potential to provide a plethora of opportunities for meaningful learning. The objective of this chapter was to explore the potential applications of virtual worlds to enhance teaching pedagogies. This chapter explored many strengths and weaknesses of virtual worlds in academic settings. Some important issues were highlighted and specific recommendations were provided to make virtual worlds a more powerful and effective environment for student learning.

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What this paper is about

Every year, the number of people using virtual worlds is increasing. Virtual worlds and their avatars is a unique 3D experience for users. It is expected that virtual worlds will soon become the primary platform for all online activities. Looking at the increasing usage of virtual worlds, educators have started to use virtual worlds in their classes. Virtual worlds have the potential to provide a plethora of opportunities for meaningful learning. The objective of this chapter was to explore the potential applications of virtual worlds to enhance teaching pedagogies. This chapter explored many strengths and weaknesses of virtual worlds in academic settings. Some important issues were highlighted and specific recommendations were provided to make virtual worlds a more powerful and effective environment for student learning.

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Available abstract

Every year, the number of people using virtual worlds is increasing. Virtual worlds and their avatars is a unique 3D experience for users. It is expected that virtual worlds will soon become the primary platform for all online activities. Looking at the increasing usage of virtual worlds, educators have started to use virtual worlds in their classes. Virtual worlds have the potential to provide a plethora of opportunities for meaningful learning. The objective of this chapter was to explore the potential applications of virtual worlds to enhance teaching pedagogies. This chapter explored many strengths and weaknesses of virtual worlds in academic settings. Some important issues were highlighted and specific recommendations were provided to make virtual worlds a more powerful and effective environment for student learning.

Key concepts: Metaverse, Instructional simulation, Strengths and weaknesses, Computer science, Virtual learning environment, Virtual world, Virtual reality, Human–computer interaction

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