Real-Time Simulation of Ship-Structure and Ship-Ship Interaction
Ole Lindberg, Stefan Lemvig Glimberg, Harry B. Bingham, Allan Peter Engsig‐Karup, Peter J. Schjeldahl
Abstract
Ole Lindberg, Stefan Lemvig Glimberg, Harry B. Bingham, Allan Peter Engsig‐Karup, Peter J. Schjeldahl
Abstract
This paper gives the status of the development of a ship-hydrodynamic model for real-time ship-wave calculation and ship-structure and ship-ship interaction in a full mission marine simulator. The hydrodynamic model is based on potential flow theory, linear or non-linear free surface boundary condition and higher-order accurate numerical approximations. The equations presented facilitate both Neumann-Kelvin and double-body linearizations. The body boundary condition on the ship hull is approximated by a static and dynamic moving pressure distribution. The pressure distribution method is used, because it is simple, easy to implement and computationally efficient. Multiple many-core graphical processing units (GPUs) are used for parallel execution and the model is implemented using a combination of C/C++, CUDA and MPI. Two ship hydrodynamic cases are presented: Kriso Container Carrier at steady forward speed and lock entrance of a TEU 12.000 Container Carrier. These calculations reveal that the pressure distribution model is a too simple approximation of the body boundary condition and that it has the limitations of a flat-ship approximation. It is necessary to investigate more accurate approximations of the body boundary condition, which does not compromise the overall computational efficiency.
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This paper gives the status of the development of a ship-hydrodynamic model for real-time ship-wave calculation and ship-structure and ship-ship interaction in a full mission marine simulator. The hydrodynamic model is based on potential flow theory, linear or non-linear free surface boundary condition and higher-order accurate numerical approximations. The equations presented facilitate both Neumann-Kelvin and double-body linearizations. The body boundary condition on the ship hull is approximated by a static and dynamic moving pressure distribution. The pressure distribution method is used, because it is simple, easy to implement and computationally efficient. Multiple many-core graphical processing units (GPUs) are used for parallel execution and the model is implemented using a combination of C/C++, CUDA and MPI. Two ship hydrodynamic cases are presented: Kriso Container Carrier at steady forward speed and lock entrance of a TEU 12.000 Container Carrier. These calculations reveal that the pressure distribution model is a too simple approximation of the body boundary condition and that it has the limitations of a flat-ship approximation. It is necessary to investigate more accurate approximations of the body boundary condition, which does not compromise the overall computational efficiency.
Key concepts: Marine engineering, Ship motions, Naval architecture, Computer science, Environmental science, Meteorology, Engineering, Geography