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An Application of the Object-Oriented Paradigm to a Flight Simulator

Dennis J Simpson

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Abstract

This thesis describes the object-oriented software development techniques that were used to analyze, design and implement a flight simulator. The objective of this thesis was to present a comprehensive object-oriented software development methodology and show how it was used in constructing an actual application. An extensive review of current object-oriented practices is presented along with the methods that were used to take the flight simulator from analysis to design and through to implementation. The description of the methodology concentrates upon the design and implementation phases of the object-oriented software lifecycle. Examples from the design of the flight simulator demonstrate how each phase of the methodology was applied. The thesis includes insights on how to use the C++ language in implementing an object- oriented design and how to fold procedurally oriented code into an object- oriented framework.

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What this paper is about

This thesis describes the object-oriented software development techniques that were used to analyze, design and implement a flight simulator. The objective of this thesis was to present a comprehensive object-oriented software development methodology and show how it was used in constructing an actual application. An extensive review of current object-oriented practices is presented along with the methods that were used to take the flight simulator from analysis to design and through to implementation. The description of the methodology concentrates upon the design and implementation phases of the object-oriented software lifecycle. Examples from the design of the flight simulator demonstrate how each phase of the methodology was applied. The thesis includes insights on how to use the C++ language in implementing an object- oriented design and how to fold procedurally oriented code into an object- oriented framework.

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Available abstract

This thesis describes the object-oriented software development techniques that were used to analyze, design and implement a flight simulator. The objective of this thesis was to present a comprehensive object-oriented software development methodology and show how it was used in constructing an actual application. An extensive review of current object-oriented practices is presented along with the methods that were used to take the flight simulator from analysis to design and through to implementation. The description of the methodology concentrates upon the design and implementation phases of the object-oriented software lifecycle. Examples from the design of the flight simulator demonstrate how each phase of the methodology was applied. The thesis includes insights on how to use the C++ language in implementing an object- oriented design and how to fold procedurally oriented code into an object- oriented framework.

Key concepts: Object-oriented design, Object-oriented programming, Computer science, Software, Object (grammar), Software design, Flight simulator, Software engineering

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