2017ACM Transactions on Interactive Intelligent SystemsOpen access

A User Perception--Based Approach to Create Smiling Embodied Conversational Agents

Magalie Ochs, Catherine Pélachaud, Gary McKeown

Open full text 48 citations

Abstract

In order to improve the social capabilities of embodied conversational agents, we propose a computational model to enable agents to automatically select and display appropriate smiling behavior during human--machine interaction. A smile may convey different communicative intentions depending on subtle characteristics of the facial expression and contextual cues. To construct such a model, as a first step, we explore the morphological and dynamic characteristics of different types of smiles (polite, amused, and embarrassed smiles) that an embodied conversational agent may display. The resulting lexicon of smiles is based on a corpus of virtual agents’ smiles directly created by users and analyzed through a machine-learning technique. Moreover, during an interaction, a smiling expression impacts on the observer’s perception of the interpersonal stance of the speaker. As a second step, we propose a probabilistic model to automatically compute the user’s potential perception of the embodied conversational agent’s social stance depending on its smiling behavior and on its physical appearance. This model, based on a corpus of users’ perceptions of smiling and nonsmiling virtual agents, enables a virtual agent to determine the appropriate smiling behavior to adopt given the interpersonal stance it wants to express. An experiment using real human--virtual agent interaction provided some validation of the proposed model.

Open-access reader

About this research paper

What this paper is about

In order to improve the social capabilities of embodied conversational agents, we propose a computational model to enable agents to automatically select and display appropriate smiling behavior during human--machine interaction. A smile may convey different communicative intentions depending on subtle characteristics of the facial expression and contextual cues. To construct such a model, as a first step, we explore the morphological and dynamic characteristics of different types of smiles (polite, amused, and embarrassed smiles) that an embodied conversational agent may display. The resulting lexicon of smiles is based on a corpus of virtual agents’ smiles directly created by users and analyzed through a machine-learning technique. Moreover, during an interaction, a smiling expression impacts on the observer’s perception of the interpersonal stance of the speaker. As a second step, we propose a probabilistic model to automatically compute the user’s potential perception of the embodied conversational agent’s social stance depending on its smiling behavior and on its physical appearance. This model, based on a corpus of users’ perceptions of smiling and nonsmiling virtual agents, enables a virtual agent to determine the appropriate smiling behavior to adopt given the interpersonal stance it wants to express. An experiment using real human--virtual agent interaction provided some validation of the proposed model.

Why it matters

OpenAlex reports 48 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

In order to improve the social capabilities of embodied conversational agents, we propose a computational model to enable agents to automatically select and display appropriate smiling behavior during human--machine interaction. A smile may convey different communicative intentions depending on subtle characteristics of the facial expression and contextual cues. To construct such a model, as a first step, we explore the morphological and dynamic characteristics of different types of smiles (polite, amused, and embarrassed smiles) that an embodied conversational agent may display. The resulting lexicon of smiles is based on a corpus of virtual agents’ smiles directly created by users and analyzed through a machine-learning technique. Moreover, during an interaction, a smiling expression impacts on the observer’s perception of the interpersonal stance of the speaker. As a second step, we propose a probabilistic model to automatically compute the user’s potential perception of the embodied conversational agent’s social stance depending on its smiling behavior and on its physical appearance. This model, based on a corpus of users’ perceptions of smiling and nonsmiling virtual agents, enables a virtual agent to determine the appropriate smiling behavior to adopt given the interpersonal stance it wants to express. An experiment using real human--virtual agent interaction provided some validation of the proposed model.

Key concepts: Embodied agent, Embodied cognition, Dialog system, Perception, Computer science, Virtual agent, Politeness, Facial expression

Related papers

Back to paper searchBrowse research topicsOriginal source
A User Perception--Based Approach to Create Smiling Embodied Conversational Agents — Research Paper | ScholarLens