2006•Defense Technical Information Center (DTIC)Requires access

Applicability of Virtual Environments as C4ISR Displays

Thomas Alexander, Helge Renkewitz, Jessica Conradi

Open publisher page 3 citations

Abstract

New sensors, communication infrastructure, and information systems will make plenty of information about actual mission scenarios available. Innovative concepts like Network Centric Warfare (NCW) describe the consequent availability of this information for each command level at any time, at any place. But the huge amount of information may also lead to information overload for the human commander: Relevant information may be overseen. This might results into building a wrong mental model of the mission scenario and wrong decisions. Therefore, the development of new display paradigms and technology for information presentation is essential. They should be based on established procedures in military decision making and staff planning and allow the easy transfer of them. This article presents some example approaches of applying Augmented Reality (AR) and Virtual Environment (VE) technology as advanced Tactical Situation Display (TSD) for different military command levels. It is concluded that research on microergonomic (i.e. perceptual, motor capabilities for data visualization and data input) and macroergonomic topics (i.e. workload, situational awareness, decision making performance) is needed for a reasonable application of VE as a display of C4ISR systems.

About this research paper

What this paper is about

New sensors, communication infrastructure, and information systems will make plenty of information about actual mission scenarios available. Innovative concepts like Network Centric Warfare (NCW) describe the consequent availability of this information for each command level at any time, at any place. But the huge amount of information may also lead to information overload for the human commander: Relevant information may be overseen. This might results into building a wrong mental model of the mission scenario and wrong decisions. Therefore, the development of new display paradigms and technology for information presentation is essential. They should be based on established procedures in military decision making and staff planning and allow the easy transfer of them. This article presents some example approaches of applying Augmented Reality (AR) and Virtual Environment (VE) technology as advanced Tactical Situation Display (TSD) for different military command levels. It is concluded that research on microergonomic (i.e. perceptual, motor capabilities for data visualization and data input) and macroergonomic topics (i.e. workload, situational awareness, decision making performance) is needed for a reasonable application of VE as a display of C4ISR systems.

Why it matters

OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

New sensors, communication infrastructure, and information systems will make plenty of information about actual mission scenarios available. Innovative concepts like Network Centric Warfare (NCW) describe the consequent availability of this information for each command level at any time, at any place. But the huge amount of information may also lead to information overload for the human commander: Relevant information may be overseen. This might results into building a wrong mental model of the mission scenario and wrong decisions. Therefore, the development of new display paradigms and technology for information presentation is essential. They should be based on established procedures in military decision making and staff planning and allow the easy transfer of them. This article presents some example approaches of applying Augmented Reality (AR) and Virtual Environment (VE) technology as advanced Tactical Situation Display (TSD) for different military command levels. It is concluded that research on microergonomic (i.e. perceptual, motor capabilities for data visualization and data input) and macroergonomic topics (i.e. workload, situational awareness, decision making performance) is needed for a reasonable application of VE as a display of C4ISR systems.

Key concepts: Situation awareness, Computer science, Information overload, Battlespace, Visualization, Information Operations, Augmented reality, Network-centric warfare

Related papers

Back to paper searchBrowse research topicsOriginal source
Applicability of Virtual Environments as C4ISR Displays — Research Paper | ScholarLens