2002Unpublished venueRequires access

Virtual prototyping for geometry based product development

Rainer Koch, A. Raczynski

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Abstract

The efficient development of current products requires the integration of methods for shape and functional design in early stages of the product development process. Due to the increasing complexity of innovative product design, the methods represented in this paper have been accepted as tools for rapid design of product prototypes. In their contribution, the authors expand the current use of virtual reality (VR) technologies to support the embodiment design.

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What this paper is about

The efficient development of current products requires the integration of methods for shape and functional design in early stages of the product development process. Due to the increasing complexity of innovative product design, the methods represented in this paper have been accepted as tools for rapid design of product prototypes. In their contribution, the authors expand the current use of virtual reality (VR) technologies to support the embodiment design.

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Available abstract

The efficient development of current products requires the integration of methods for shape and functional design in early stages of the product development process. Due to the increasing complexity of innovative product design, the methods represented in this paper have been accepted as tools for rapid design of product prototypes. In their contribution, the authors expand the current use of virtual reality (VR) technologies to support the embodiment design.

Key concepts: Virtual prototyping, New product development, Product design, Computer science, Product (mathematics), Process (computing), Rapid prototyping, Virtual reality

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