2012Unpublished venueRequires access

A fast ray-tracing algorithm for microcellular propagation prediction models

Peng Wang, Lixin Guo, Yongsheng Feng

Open publisher page 3 citations

Abstract

An idea of virtual source and multiway tree is introduced to present a new and very fast ray-tracing method, which is based on uniform geometrical theory of diffraction (UTD) and can solve some of the problems that other ray-tracing methods have. It is developed for quasi three-dimensional (3-D) environments and can be applied to any complex propagation environment composed of arbitrary-shaped buildings and streets. The useless node is released timely because constructing multiway tree and finding propagation path is synchronized. It is fundamentally a point-to-point tracing method, so reception tests are not required and it guarantees high accuracy.

About this research paper

What this paper is about

An idea of virtual source and multiway tree is introduced to present a new and very fast ray-tracing method, which is based on uniform geometrical theory of diffraction (UTD) and can solve some of the problems that other ray-tracing methods have. It is developed for quasi three-dimensional (3-D) environments and can be applied to any complex propagation environment composed of arbitrary-shaped buildings and streets. The useless node is released timely because constructing multiway tree and finding propagation path is synchronized. It is fundamentally a point-to-point tracing method, so reception tests are not required and it guarantees high accuracy.

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OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Available abstract

An idea of virtual source and multiway tree is introduced to present a new and very fast ray-tracing method, which is based on uniform geometrical theory of diffraction (UTD) and can solve some of the problems that other ray-tracing methods have. It is developed for quasi three-dimensional (3-D) environments and can be applied to any complex propagation environment composed of arbitrary-shaped buildings and streets. The useless node is released timely because constructing multiway tree and finding propagation path is synchronized. It is fundamentally a point-to-point tracing method, so reception tests are not required and it guarantees high accuracy.

Key concepts: Ray tracing (physics), Tracing, Computer science, Distributed ray tracing, Beam tracing, Algorithm, Tree (set theory), Uniform theory of diffraction

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