A fast ray-tracing algorithm for microcellular propagation prediction models
Peng Wang, Lixin Guo, Yongsheng Feng
Abstract
Peng Wang, Lixin Guo, Yongsheng Feng
Abstract
An idea of virtual source and multiway tree is introduced to present a new and very fast ray-tracing method, which is based on uniform geometrical theory of diffraction (UTD) and can solve some of the problems that other ray-tracing methods have. It is developed for quasi three-dimensional (3-D) environments and can be applied to any complex propagation environment composed of arbitrary-shaped buildings and streets. The useless node is released timely because constructing multiway tree and finding propagation path is synchronized. It is fundamentally a point-to-point tracing method, so reception tests are not required and it guarantees high accuracy.
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An idea of virtual source and multiway tree is introduced to present a new and very fast ray-tracing method, which is based on uniform geometrical theory of diffraction (UTD) and can solve some of the problems that other ray-tracing methods have. It is developed for quasi three-dimensional (3-D) environments and can be applied to any complex propagation environment composed of arbitrary-shaped buildings and streets. The useless node is released timely because constructing multiway tree and finding propagation path is synchronized. It is fundamentally a point-to-point tracing method, so reception tests are not required and it guarantees high accuracy.
Key concepts: Ray tracing (physics), Tracing, Computer science, Distributed ray tracing, Beam tracing, Algorithm, Tree (set theory), Uniform theory of diffraction