Real-time volume rendering of time-varying data using a fragment-shader compression approach
Alécio Pedro Delazari Binotto, João L. D. Comba, Carla Maria Dal Sasso Freitas
Abstract
Alécio Pedro Delazari Binotto, João L. D. Comba, Carla Maria Dal Sasso Freitas
Abstract
The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. Here we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.
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The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. Here we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.
Key concepts: Shader, Computer science, Volume rendering, Computer graphics (images), Rendering (computer graphics), Visualization, Graphics hardware, Real-time rendering