Quality Metric for Shadow Rendering
Krzysztof Kluczek
Abstract
Open-access reader
Krzysztof Kluczek
Abstract
Open-access reader
Shadow rendering is one of the most important aspects of rendering 3D environments, yet, the problem is far from trivial.A number of shadow rendering algorithms exist, with various degrees of rendering quality, fidelity and performance.Additionally, many of such algorithms offer high degrees of flexibility when it comes to fine tuning.This paper proposes a new method of measurement of quality of shadows produced by rendering algorithms, which method can be used for automation of algorithm choice and fine-tuning of such algorithms to specific data sets and use cases.
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Shadow rendering is one of the most important aspects of rendering 3D environments, yet, the problem is far from trivial.A number of shadow rendering algorithms exist, with various degrees of rendering quality, fidelity and performance.Additionally, many of such algorithms offer high degrees of flexibility when it comes to fine tuning.This paper proposes a new method of measurement of quality of shadows produced by rendering algorithms, which method can be used for automation of algorithm choice and fine-tuning of such algorithms to specific data sets and use cases.
Key concepts: Rendering (computer graphics), Computer science, Tiled rendering, 3D rendering, Parallel rendering, Computer graphics (images), Real-time rendering, Software rendering