2016•Behaviour and Information TechnologyRequires access

Modelling touch-interaction time on smartphones

Sean T. Hayes, James H. Steiger, Julie A. Adams

Open publisher page 4 citations

Abstract

Accurate performance models are important for interaction technique, application, and hardware design. The limited screen size of mobile devices and use of touch interaction require unique considerations, especially when interacting with large amounts of information. This paper considers the performance impact of target visibility on mobile smartphone applications that provide on- and offscreen content with the commonly used direct-touch interactions and four cursor-based interaction methods for precise selection. Three existing and 12 novel performance models are experimentally validated. Fitts' Law, which was not designed for modelling selection of offscreen targets, did not predict interaction times for mobile interaction methods as accurately as is commonly observed with desktop interaction with onscreen targets. Target visibility was found to greatly impact interaction times (particularly for direct-touch interaction). The presented models that incorporate variables related to target visibility greatly improve predicted interaction times. The use and merits of the top models are discussed, emphasizing the importance and implications of accepted user-interface design guidelines.

About this research paper

What this paper is about

Accurate performance models are important for interaction technique, application, and hardware design. The limited screen size of mobile devices and use of touch interaction require unique considerations, especially when interacting with large amounts of information. This paper considers the performance impact of target visibility on mobile smartphone applications that provide on- and offscreen content with the commonly used direct-touch interactions and four cursor-based interaction methods for precise selection. Three existing and 12 novel performance models are experimentally validated. Fitts' Law, which was not designed for modelling selection of offscreen targets, did not predict interaction times for mobile interaction methods as accurately as is commonly observed with desktop interaction with onscreen targets. Target visibility was found to greatly impact interaction times (particularly for direct-touch interaction). The presented models that incorporate variables related to target visibility greatly improve predicted interaction times. The use and merits of the top models are discussed, emphasizing the importance and implications of accepted user-interface design guidelines.

Why it matters

OpenAlex reports 4 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Accurate performance models are important for interaction technique, application, and hardware design. The limited screen size of mobile devices and use of touch interaction require unique considerations, especially when interacting with large amounts of information. This paper considers the performance impact of target visibility on mobile smartphone applications that provide on- and offscreen content with the commonly used direct-touch interactions and four cursor-based interaction methods for precise selection. Three existing and 12 novel performance models are experimentally validated. Fitts' Law, which was not designed for modelling selection of offscreen targets, did not predict interaction times for mobile interaction methods as accurately as is commonly observed with desktop interaction with onscreen targets. Target visibility was found to greatly impact interaction times (particularly for direct-touch interaction). The presented models that incorporate variables related to target visibility greatly improve predicted interaction times. The use and merits of the top models are discussed, emphasizing the importance and implications of accepted user-interface design guidelines.

Key concepts: Visibility, Interaction technique, Fitts's law, Computer science, Mobile interaction, Human–computer interaction, Interaction model, Selection (genetic algorithm)

Related papers

Back to paper searchBrowse research topicsOriginal source
Modelling touch-interaction time on smartphones — Research Paper | ScholarLens