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Representing Political Regimes in the Shrek Trilogy

Aurélie Lacassagne

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Abstract

The trilogy Shrek has been among the most successful animated movies at the box office in the history of cinema. DreamWorks, the production company, decided to make the green ogre a worldwide cultural product, by designing hundreds of products related to the monster. The profits of the franchise are estimated at 1.4 billion dollars (“Interview,” 2007). Just the first movie, Shrek , made a total box office of 479.2 million dollars (Hopkins, 2004: p. 33). This fact could clearly lead to insights pertaining to the political economy of film. This chapter, however, will focus on the narratives of the movies. We are interested in these narratives (in our case visual representations) and their interplay with power politics, especially race and gender conflicts. Insofar as movies constitute partly social reality, how can we interpret these visual texts? Our contention is that popular culture, including children’s movies, constitutes and represents the social world. Therefore, proposing an interpretation of these movies as texts also offers an interpretation and a representation of the world. Children (and in our case adults also) are more than just socialized by movies; the films as texts directly affect their representation of the world and participate in the constitution of the social world. As the early writers on cultural studies, such as Hall (1997), showed, popular culture is a site of struggles between the hegemonic discourse and resistance to it. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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What this paper is about

The trilogy Shrek has been among the most successful animated movies at the box office in the history of cinema. DreamWorks, the production company, decided to make the green ogre a worldwide cultural product, by designing hundreds of products related to the monster. The profits of the franchise are estimated at 1.4 billion dollars (“Interview,” 2007). Just the first movie, Shrek , made a total box office of 479.2 million dollars (Hopkins, 2004: p. 33). This fact could clearly lead to insights pertaining to the political economy of film. This chapter, however, will focus on the narratives of the movies. We are interested in these narratives (in our case visual representations) and their interplay with power politics, especially race and gender conflicts. Insofar as movies constitute partly social reality, how can we interpret these visual texts? Our contention is that popular culture, including children’s movies, constitutes and represents the social world. Therefore, proposing an interpretation of these movies as texts also offers an interpretation and a representation of the world. Children (and in our case adults also) are more than just socialized by movies; the films as texts directly affect their representation of the world and participate in the constitution of the social world. As the early writers on cultural studies, such as Hall (1997), showed, popular culture is a site of struggles between the hegemonic discourse and resistance to it. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Available abstract

The trilogy Shrek has been among the most successful animated movies at the box office in the history of cinema. DreamWorks, the production company, decided to make the green ogre a worldwide cultural product, by designing hundreds of products related to the monster. The profits of the franchise are estimated at 1.4 billion dollars (“Interview,” 2007). Just the first movie, Shrek , made a total box office of 479.2 million dollars (Hopkins, 2004: p. 33). This fact could clearly lead to insights pertaining to the political economy of film. This chapter, however, will focus on the narratives of the movies. We are interested in these narratives (in our case visual representations) and their interplay with power politics, especially race and gender conflicts. Insofar as movies constitute partly social reality, how can we interpret these visual texts? Our contention is that popular culture, including children’s movies, constitutes and represents the social world. Therefore, proposing an interpretation of these movies as texts also offers an interpretation and a representation of the world. Children (and in our case adults also) are more than just socialized by movies; the films as texts directly affect their representation of the world and participate in the constitution of the social world. As the early writers on cultural studies, such as Hall (1997), showed, popular culture is a site of struggles between the hegemonic discourse and resistance to it. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Key concepts: Trilogy, Movie theater, Interpretation (philosophy), Narrative, Politics, Media studies, Popular culture, Representation (politics)

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