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Interaction Design for Tangible Augmented Reality Applications

Gun Lee, Gerard Jounghyun Kim, Mark Billinghurst

Open publisher page 16 citations

Abstract

This chapter describes designing interaction methods for Tangible Augmented Reality (AR) applications. First, we describe the concept of a Tangible Augmented Reality interface and review its various successful applications, focusing on their interaction designs. Next we classify and consolidate these interaction methods into common tasks and interaction schemes. And finally, we present general design guidelines for interaction methods in Tangible AR applications. The authors hope that these guidelines will help developers design interaction methods for Tangible AR applications in a more structured and efficient way, and bring Tangible AR interfaces closer to our daily lives with further research.

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What this paper is about

This chapter describes designing interaction methods for Tangible Augmented Reality (AR) applications. First, we describe the concept of a Tangible Augmented Reality interface and review its various successful applications, focusing on their interaction designs. Next we classify and consolidate these interaction methods into common tasks and interaction schemes. And finally, we present general design guidelines for interaction methods in Tangible AR applications. The authors hope that these guidelines will help developers design interaction methods for Tangible AR applications in a more structured and efficient way, and bring Tangible AR interfaces closer to our daily lives with further research.

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OpenAlex reports 16 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

This chapter describes designing interaction methods for Tangible Augmented Reality (AR) applications. First, we describe the concept of a Tangible Augmented Reality interface and review its various successful applications, focusing on their interaction designs. Next we classify and consolidate these interaction methods into common tasks and interaction schemes. And finally, we present general design guidelines for interaction methods in Tangible AR applications. The authors hope that these guidelines will help developers design interaction methods for Tangible AR applications in a more structured and efficient way, and bring Tangible AR interfaces closer to our daily lives with further research.

Key concepts: Augmented reality, Human–computer interaction, Computer science, Interaction design, Interaction technique, Interface (matter), User interface, Parallel computing

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