2009Unpublished venueRequires access

Solid Code

Donis Marshall, John L. Bruno

Open publisher page 1 citations

Abstract

With insights direct from Microsoft s own development teams and across the software-development life cycle learn best practices for writing solid, well-formed, efficient code. Ideal for new to intermediate level developers, but with fresh insights for more experienced programmers, SOLID CODE will help improve your coding techniques at each phase of product development: design, prototyping, implementation, debugging, and testing. This book shares practical, experience-based advice from veteran engineers and developers that you can apply to your own work now, whether using agile or waterfall methods.

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With insights direct from Microsoft s own development teams and across the software-development life cycle learn best practices for writing solid, well-formed, efficient code. Ideal for new to intermediate level developers, but with fresh insights for more experienced programmers, SOLID CODE will help improve your coding techniques at each phase of product development: design, prototyping, implementation, debugging, and testing. This book shares practical, experience-based advice from veteran engineers and developers that you can apply to your own work now, whether using agile or waterfall methods.

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Available abstract

With insights direct from Microsoft s own development teams and across the software-development life cycle learn best practices for writing solid, well-formed, efficient code. Ideal for new to intermediate level developers, but with fresh insights for more experienced programmers, SOLID CODE will help improve your coding techniques at each phase of product development: design, prototyping, implementation, debugging, and testing. This book shares practical, experience-based advice from veteran engineers and developers that you can apply to your own work now, whether using agile or waterfall methods.

Key concepts: Agile software development, Software engineering, Waterfall model, Debugging, Computer science, Systems development life cycle, Coding (social sciences), Software prototyping

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