Evolutionary ecology
Thomas L. Vincent, Joel S. Brown
Abstract
Thomas L. Vincent, Joel S. Brown
Abstract
The ecological theater and evolutionary play were Hutchinson's words for evoking the interplay between ecological and evolutionary dynamics. Yet evolutionary ecology, that harmonious blend between what is evolutionarily feasible and ecologically acceptable, has often been difficult to achieve conceptually. The genes of traditional genetic models of evolution are not easily integrated with the individuals of population dynamic models. The G -function provides a conceptual bridge between population dynamics and evolutionary changes in strategy frequency. The structure of the G -function and the underlying population dynamics provide the ecological theater while the strategy dynamics, species archetypes, and macroevolutionary production of novel G -functions provide the evolutionary theater. Evolutionary game theory is broadly applicable to modeling questions in evolutionary ecology. Here we explore a subset of topics. The topics are chosen because of familiarity, broad interest in ecology and evolution, and for illustrating the formulation and application of the G -function approach. Habitat selection Behaviors allow animals to adapt to temporal and spatial variabilities in hazards and opportunities. Feeding behaviors are grouped roughly into decisions of what to eat (diet choice), how thoroughly to exploit a depleting feeding opportunity (patch use), and where to seek resources (habitat selection). There is a hierarchy of temporal and spatial scales in going from choosing a food item in the food patch up to habitat selection where an organism seeks a place to live and forage. Habitats may vary in the quality of climate, physical structure, predation risk, and resource productivity.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
The ecological theater and evolutionary play were Hutchinson's words for evoking the interplay between ecological and evolutionary dynamics. Yet evolutionary ecology, that harmonious blend between what is evolutionarily feasible and ecologically acceptable, has often been difficult to achieve conceptually. The genes of traditional genetic models of evolution are not easily integrated with the individuals of population dynamic models. The G -function provides a conceptual bridge between population dynamics and evolutionary changes in strategy frequency. The structure of the G -function and the underlying population dynamics provide the ecological theater while the strategy dynamics, species archetypes, and macroevolutionary production of novel G -functions provide the evolutionary theater. Evolutionary game theory is broadly applicable to modeling questions in evolutionary ecology. Here we explore a subset of topics. The topics are chosen because of familiarity, broad interest in ecology and evolution, and for illustrating the formulation and application of the G -function approach. Habitat selection Behaviors allow animals to adapt to temporal and spatial variabilities in hazards and opportunities. Feeding behaviors are grouped roughly into decisions of what to eat (diet choice), how thoroughly to exploit a depleting feeding opportunity (patch use), and where to seek resources (habitat selection). There is a hierarchy of temporal and spatial scales in going from choosing a food item in the food patch up to habitat selection where an organism seeks a place to live and forage. Habitats may vary in the quality of climate, physical structure, predation risk, and resource productivity.
Key concepts: Natural selection, Darwinism, Evolutionary ecology, Evolutionary dynamics, Ecology, Evolutionary game theory, Selection (genetic algorithm), Evolutionary theory