‘Applied Game Theory’: Innovation, Diversity, Experimentation in Contemporary Game Design
Henry Jenkins, Kurt Squire
Abstract
Henry Jenkins, Kurt Squire
Abstract
Since April 2003, we have written a monthly column, ‘Applied Game Theory’, for Computer Games magazine. Our goal was to try to make some of the core insights of games scholarship more widely accessible to the people who design and play games. Perhaps the hardest challenge of producing this column has not been the issue of how to balance abstract speculation with concrete criticism or how to identify burning topics of interest to gamers; the biggest challenge we faced, as academics, was how to reduce our arguments to 800 words per month without oversimplifying. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Since April 2003, we have written a monthly column, ‘Applied Game Theory’, for Computer Games magazine. Our goal was to try to make some of the core insights of games scholarship more widely accessible to the people who design and play games. Perhaps the hardest challenge of producing this column has not been the issue of how to balance abstract speculation with concrete criticism or how to identify burning topics of interest to gamers; the biggest challenge we faced, as academics, was how to reduce our arguments to 800 words per month without oversimplifying. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Key concepts: Scholarship, Diversity (politics), Core (optical fiber), Speculation, Game design, Criticism, Game theory, Game mechanics