2012Unpublished venueRequires access

Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction Space.

Dominik Huppmann, Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner, Ulrich Schwanecke

Open publisher page 2 citations

Abstract

Recently presented tabletop setups that combine multi-touch and in-the-air input mechanisms offer new interaction possibilities above and around the surface. This paper introduces a comprehensive collection of gestural interaction metaphors based on these user input mechanisms in combination with an in-depth evaluation regarding usability and design aspects. The introduced gestures can be used in a low-cost setup employing a Kinect depth camera and our gesture library Hoverreact. We present our metaphors and our evaluation results as a set of design guidelines for recurring tasks in tabletop interaction design.

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What this paper is about

Recently presented tabletop setups that combine multi-touch and in-the-air input mechanisms offer new interaction possibilities above and around the surface. This paper introduces a comprehensive collection of gestural interaction metaphors based on these user input mechanisms in combination with an in-depth evaluation regarding usability and design aspects. The introduced gestures can be used in a low-cost setup employing a Kinect depth camera and our gesture library Hoverreact. We present our metaphors and our evaluation results as a set of design guidelines for recurring tasks in tabletop interaction design.

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Available abstract

Recently presented tabletop setups that combine multi-touch and in-the-air input mechanisms offer new interaction possibilities above and around the surface. This paper introduces a comprehensive collection of gestural interaction metaphors based on these user input mechanisms in combination with an in-depth evaluation regarding usability and design aspects. The introduced gestures can be used in a low-cost setup employing a Kinect depth camera and our gesture library Hoverreact. We present our metaphors and our evaluation results as a set of design guidelines for recurring tasks in tabletop interaction design.

Key concepts: Gesture, Usability, Human–computer interaction, Computer science, Multi-touch, Interaction technique, Set (abstract data type), Interaction design

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