Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction Space.
Dominik Huppmann, Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner, Ulrich Schwanecke
Abstract
Dominik Huppmann, Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner, Ulrich Schwanecke
Abstract
Recently presented tabletop setups that combine multi-touch and in-the-air input mechanisms offer new interaction possibilities above and around the surface. This paper introduces a comprehensive collection of gestural interaction metaphors based on these user input mechanisms in combination with an in-depth evaluation regarding usability and design aspects. The introduced gestures can be used in a low-cost setup employing a Kinect depth camera and our gesture library Hoverreact. We present our metaphors and our evaluation results as a set of design guidelines for recurring tasks in tabletop interaction design.
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Recently presented tabletop setups that combine multi-touch and in-the-air input mechanisms offer new interaction possibilities above and around the surface. This paper introduces a comprehensive collection of gestural interaction metaphors based on these user input mechanisms in combination with an in-depth evaluation regarding usability and design aspects. The introduced gestures can be used in a low-cost setup employing a Kinect depth camera and our gesture library Hoverreact. We present our metaphors and our evaluation results as a set of design guidelines for recurring tasks in tabletop interaction design.
Key concepts: Gesture, Usability, Human–computer interaction, Computer science, Multi-touch, Interaction technique, Set (abstract data type), Interaction design