2008Computer and Information TechnologyRequires access

The Fight Game Based on Actual Person Countenance

Zhou Mei-fang

Open publisher page 2 citations

Abstract

With the development of Network technology,the network game estate has made brilliant progress in China in recent years.However,the game engine technology is always the barry to the development of network game.At present,some of the domestic online game business have invested more and more manpower and resources in research to develop their own game engine that most suits themselves,rather than buying from the abroad such as USA,Europe and South Korea.Game engines’ prime job is operating physical image formation,physical calculation,collision computing,players role and playing right volume and sound.Actually,no matter in 2D game or 3D game,or different kinds of game such as Role-Playing,Real-time Strategy,Adventure puzzle and shooting,they can must have the control of the code to run and the code is the kernel of the game engine.After several years of development,the game engine now has developed into a comprehensive system which is consist of many subsystems.This system includes lots of technologies such as modeling,screen imaging,behavior animation,light handling,Molecular effects,physical computing,data management,on-line network and other professional editors and suits,which almost covers all important links in the entire development process in order to make the game obtains a better magnificent picture and volubility of game speed.

About this research paper

What this paper is about

With the development of Network technology,the network game estate has made brilliant progress in China in recent years.However,the game engine technology is always the barry to the development of network game.At present,some of the domestic online game business have invested more and more manpower and resources in research to develop their own game engine that most suits themselves,rather than buying from the abroad such as USA,Europe and South Korea.Game engines’ prime job is operating physical image formation,physical calculation,collision computing,players role and playing right volume and sound.Actually,no matter in 2D game or 3D game,or different kinds of game such as Role-Playing,Real-time Strategy,Adventure puzzle and shooting,they can must have the control of the code to run and the code is the kernel of the game engine.After several years of development,the game engine now has developed into a comprehensive system which is consist of many subsystems.This system includes lots of technologies such as modeling,screen imaging,behavior animation,light handling,Molecular effects,physical computing,data management,on-line network and other professional editors and suits,which almost covers all important links in the entire development process in order to make the game obtains a better magnificent picture and volubility of game speed.

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OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Main findings

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Available abstract

With the development of Network technology,the network game estate has made brilliant progress in China in recent years.However,the game engine technology is always the barry to the development of network game.At present,some of the domestic online game business have invested more and more manpower and resources in research to develop their own game engine that most suits themselves,rather than buying from the abroad such as USA,Europe and South Korea.Game engines’ prime job is operating physical image formation,physical calculation,collision computing,players role and playing right volume and sound.Actually,no matter in 2D game or 3D game,or different kinds of game such as Role-Playing,Real-time Strategy,Adventure puzzle and shooting,they can must have the control of the code to run and the code is the kernel of the game engine.After several years of development,the game engine now has developed into a comprehensive system which is consist of many subsystems.This system includes lots of technologies such as modeling,screen imaging,behavior animation,light handling,Molecular effects,physical computing,data management,on-line network and other professional editors and suits,which almost covers all important links in the entire development process in order to make the game obtains a better magnificent picture and volubility of game speed.

Key concepts: Game Developer, Video game development, Game design, Video game design, Adventure, Computer science, Game programming, Game design document

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