Management and control of shaders based on real-time rendering
Jiqing Han
Abstract
Jiqing Han
Abstract
According to the differences and complexity of CgFX framework and Effect framework,a generic shader rendering and management mechanism is constructed.This thesis analyzes the scene management approach and the communication between shader and the application,Abstracts and capsulizes a generic interface between shader and application,and provides an optimized solution for the generic rendering framework.Practice has proved that such a solution provides an easy and convenient automatic processing environment for the rendering effect creators,and the integration problem between different shader languages is solved.
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According to the differences and complexity of CgFX framework and Effect framework,a generic shader rendering and management mechanism is constructed.This thesis analyzes the scene management approach and the communication between shader and the application,Abstracts and capsulizes a generic interface between shader and application,and provides an optimized solution for the generic rendering framework.Practice has proved that such a solution provides an easy and convenient automatic processing environment for the rendering effect creators,and the integration problem between different shader languages is solved.
Key concepts: Shader, Rendering (computer graphics), Computer science, Computer graphics (images), Real-time rendering, Software rendering, Parallel rendering, Graphics