2012Unpublished venueRequires access

Implementing VGA Application on FPGA using an Innovative Algorithm with the help of NIOS-II

Ashish B. Pasaya, Kiritkumar Bhatt, Sardar Vallabhbhai

Open publisher page 1 citations

Abstract

Basically, here we have used VGA for implementing basic graphics applications that can be either used in a single user game or either in advertisements that deals with real-time application. Further expanding the logic with the coding part even double user game could be developed. So, we thought of using VGA as a standard for this implementation as it is the basic graphics array and compatible with other graphical arrays. Here, we used HDL language on Quartus-II software for interfacing the required peripheral to the NIOS-II Soft-core processor through FPGA Cyclone-II Processor. Where, we made use of the Innovative Algorithm for implementing the application of VGA with the help of C language on NIOS-II Soft-core processor that will contain the logic part. Finally, the results that we obtained for VGA application implementation.

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What this paper is about

Basically, here we have used VGA for implementing basic graphics applications that can be either used in a single user game or either in advertisements that deals with real-time application. Further expanding the logic with the coding part even double user game could be developed. So, we thought of using VGA as a standard for this implementation as it is the basic graphics array and compatible with other graphical arrays. Here, we used HDL language on Quartus-II software for interfacing the required peripheral to the NIOS-II Soft-core processor through FPGA Cyclone-II Processor. Where, we made use of the Innovative Algorithm for implementing the application of VGA with the help of C language on NIOS-II Soft-core processor that will contain the logic part. Finally, the results that we obtained for VGA application implementation.

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Available abstract

Basically, here we have used VGA for implementing basic graphics applications that can be either used in a single user game or either in advertisements that deals with real-time application. Further expanding the logic with the coding part even double user game could be developed. So, we thought of using VGA as a standard for this implementation as it is the basic graphics array and compatible with other graphical arrays. Here, we used HDL language on Quartus-II software for interfacing the required peripheral to the NIOS-II Soft-core processor through FPGA Cyclone-II Processor. Where, we made use of the Innovative Algorithm for implementing the application of VGA with the help of C language on NIOS-II Soft-core processor that will contain the logic part. Finally, the results that we obtained for VGA application implementation.

Key concepts: Video Graphics Array, Nios II, Interfacing, Computer science, Field-programmable gate array, Graphics, Embedded system, Computer hardware

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