2010Microcomputer InformationRequires access

A Simple Polygon Triangulation Algorithm

Zhang Xin-don

Open publisher page 1 citations

Abstract

The triangulation of simple polygon has been widely applied to computer graphics and three-dimensional reconstruction of geological problems.This paper presents an algorithm of a simple polygon triangulation based on the definition of the simple polygon and the principle of the triangulation.The algorithm achieves the triangulation of a polygon through determining the position between a vertex and basic edge.The algorithm is simple,easy to understand and for any simple polygon triangulation.

About this research paper

What this paper is about

The triangulation of simple polygon has been widely applied to computer graphics and three-dimensional reconstruction of geological problems.This paper presents an algorithm of a simple polygon triangulation based on the definition of the simple polygon and the principle of the triangulation.The algorithm achieves the triangulation of a polygon through determining the position between a vertex and basic edge.The algorithm is simple,easy to understand and for any simple polygon triangulation.

Why it matters

OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

The triangulation of simple polygon has been widely applied to computer graphics and three-dimensional reconstruction of geological problems.This paper presents an algorithm of a simple polygon triangulation based on the definition of the simple polygon and the principle of the triangulation.The algorithm achieves the triangulation of a polygon through determining the position between a vertex and basic edge.The algorithm is simple,easy to understand and for any simple polygon triangulation.

Key concepts: Simple polygon, Pitteway triangulation, Polygon (computer graphics), Computer science, Minimum-weight triangulation, Polygon covering, Surface triangulation, Triangulation

Related papers

Back to paper searchBrowse research topicsOriginal source
A Simple Polygon Triangulation Algorithm — Research Paper | ScholarLens