Research on Improvements of the Texture Mapping Algorithm
Ran Wang
Abstract
Ran Wang
Abstract
Texture mapping is an important part of realistic image drawing.The texture mapping algorithm this paper puts forward is improved based on two traditional mapping algorithms.Because by the traditional mapping algorithm the texture gathering phenomenon always appears in the two poles of an object and there are obvious seams,the realistic effect is not satisfactory.This paper uses suitable stretching transformation on the texture pattern,then does inverse transformation to the mapping and match the seam through the triangular mesh.By this algorithm a seamless texture is achieved and the continuity of the surface is maintained with small deformation.
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Texture mapping is an important part of realistic image drawing.The texture mapping algorithm this paper puts forward is improved based on two traditional mapping algorithms.Because by the traditional mapping algorithm the texture gathering phenomenon always appears in the two poles of an object and there are obvious seams,the realistic effect is not satisfactory.This paper uses suitable stretching transformation on the texture pattern,then does inverse transformation to the mapping and match the seam through the triangular mesh.By this algorithm a seamless texture is achieved and the continuity of the surface is maintained with small deformation.
Key concepts: Projective texture mapping, Texture (cosmology), Texture mapping, Texture filtering, Transformation (genetics), Algorithm, Computer science, Texture atlas