2004Sichuan University of Science and TechnologyRequires access

Research and Implementation of Object Based Computer Assisted Instruction

Yong Wang

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Abstract

Developing methods of computer assisted instruction (CAI) system is studied in this paper.Taking the teaching of mechanical drawing as an example and basing on the design platform of Authorware,integrated methods are presented for the objects of PowerPoint slides,digital movies,sounds and pictures etc.Meanwhile,how to integrate exercise warehouse in the CAI teaching system is also presented.The method is very simple and practical,and the CAI system is convenient to be extended again.At present,the method is effectively applied in the teaching practice of mechanical drawing CAI in our university.

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What this paper is about

Developing methods of computer assisted instruction (CAI) system is studied in this paper.Taking the teaching of mechanical drawing as an example and basing on the design platform of Authorware,integrated methods are presented for the objects of PowerPoint slides,digital movies,sounds and pictures etc.Meanwhile,how to integrate exercise warehouse in the CAI teaching system is also presented.The method is very simple and practical,and the CAI system is convenient to be extended again.At present,the method is effectively applied in the teaching practice of mechanical drawing CAI in our university.

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Available abstract

Developing methods of computer assisted instruction (CAI) system is studied in this paper.Taking the teaching of mechanical drawing as an example and basing on the design platform of Authorware,integrated methods are presented for the objects of PowerPoint slides,digital movies,sounds and pictures etc.Meanwhile,how to integrate exercise warehouse in the CAI teaching system is also presented.The method is very simple and practical,and the CAI system is convenient to be extended again.At present,the method is effectively applied in the teaching practice of mechanical drawing CAI in our university.

Key concepts: Computer science, Object (grammar), Multimedia, Simple (philosophy), Engineering drawing, Computer-Assisted Instruction, Computer graphics (images), Human–computer interaction

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