2004•Journal of Engineering GraphicsRequires access

Application Study of Virtual Channel Scene Based on VRML

Yin Pei-sheng

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Abstract

Virtual Reality method has shown a great performance in many fields. With the development of water conservancy in recent years, more VR method applies to channel design. The reappearance of terrain in Channel Engineering design can provide valuable reference to choose the Channel Line and lay the corresponding facilities more directly perceivable. Through establishing 3D modeling of terrain by ArcInfo to get the object in virtual scene, and setting up virtutal scene by VRML and script, the realization of virtual Channel scene from disperse terrain data can become more quickly and conveniently.

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What this paper is about

Virtual Reality method has shown a great performance in many fields. With the development of water conservancy in recent years, more VR method applies to channel design. The reappearance of terrain in Channel Engineering design can provide valuable reference to choose the Channel Line and lay the corresponding facilities more directly perceivable. Through establishing 3D modeling of terrain by ArcInfo to get the object in virtual scene, and setting up virtutal scene by VRML and script, the realization of virtual Channel scene from disperse terrain data can become more quickly and conveniently.

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Available abstract

Virtual Reality method has shown a great performance in many fields. With the development of water conservancy in recent years, more VR method applies to channel design. The reappearance of terrain in Channel Engineering design can provide valuable reference to choose the Channel Line and lay the corresponding facilities more directly perceivable. Through establishing 3D modeling of terrain by ArcInfo to get the object in virtual scene, and setting up virtutal scene by VRML and script, the realization of virtual Channel scene from disperse terrain data can become more quickly and conveniently.

Key concepts: VRML, Terrain, Channel (broadcasting), Virtual reality, Computer science, Object (grammar), Computer graphics (images), Realization (probability)

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