Design and Development of Streaming Media Platform of P2P-based Video on Demand Technology
Yanfei Li
Abstract
Yanfei Li
Abstract
As streaming media applications on the popular Internet,the traditional C/S mode of streaming media service system can not satisfy server performance and high bandwidth requirements of the streaming media.It will seriously hamper the improvement of the quality of streaming media business and capacity expansion.This paper introduces a streaming media playing technology based on P2P network,which makes use of P2P network technology and streaming media technology and takes the fullest advantage of the resources of client computers,to reduce the streaming media server and network load and break through the bandwidth bottlenecks of the traditional streaming media playing system,to maintain playing program integrity and smooth flow.In this paper,MVC mode and Java object-oriented method is used to develop the video on demand site.The site uses P2P streaming media technology to achieve a campus streaming video on demand.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
As streaming media applications on the popular Internet,the traditional C/S mode of streaming media service system can not satisfy server performance and high bandwidth requirements of the streaming media.It will seriously hamper the improvement of the quality of streaming media business and capacity expansion.This paper introduces a streaming media playing technology based on P2P network,which makes use of P2P network technology and streaming media technology and takes the fullest advantage of the resources of client computers,to reduce the streaming media server and network load and break through the bandwidth bottlenecks of the traditional streaming media playing system,to maintain playing program integrity and smooth flow.In this paper,MVC mode and Java object-oriented method is used to develop the video on demand site.The site uses P2P streaming media technology to achieve a campus streaming video on demand.
Key concepts: Computer science, Real Time Streaming Protocol, Bandwidth (computing), The Internet, Streaming current, Multimedia, Computer network, Java