2006Cehui kexueRequires access

The research development of 3D terrain visual technique

Jin Hai-liang, Jingxiang Gao

Open publisher page 1 citations

Abstract

Three-dimensional terrain is one of important factors of the natural scenes in virtual environment.It is also a significant composition of view system in virtual simulation field.The paper generalizes terrain generation techniques into three kinds: technique of three-dimensional terrain simplification,technique of combining of terrain simplification and dynamically schedule of large scale terrain data, technique of organization and application of terrain texture data,and introduces the relevant theories and methods respectively.

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What this paper is about

Three-dimensional terrain is one of important factors of the natural scenes in virtual environment.It is also a significant composition of view system in virtual simulation field.The paper generalizes terrain generation techniques into three kinds: technique of three-dimensional terrain simplification,technique of combining of terrain simplification and dynamically schedule of large scale terrain data, technique of organization and application of terrain texture data,and introduces the relevant theories and methods respectively.

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Available abstract

Three-dimensional terrain is one of important factors of the natural scenes in virtual environment.It is also a significant composition of view system in virtual simulation field.The paper generalizes terrain generation techniques into three kinds: technique of three-dimensional terrain simplification,technique of combining of terrain simplification and dynamically schedule of large scale terrain data, technique of organization and application of terrain texture data,and introduces the relevant theories and methods respectively.

Key concepts: Terrain, Terrain rendering, Scale (ratio), Computer science, Field (mathematics), Schedule, Computer graphics (images), Geography

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