2009Chinese Journal of ComputersRequires access

Smooth Line Drawing on Graphics Hardware

Han Zhao

Open publisher page 2 citations

Abstract

This paper presents a new object-space based algorithm for rendering a 3D model as a line drawing using graphics hardware,based on the insight that a line drawing can effectively convey shape using remarkably minimal visual content.Suggestive contours,a new type of line can be combined with silhouettes to produce impressive view-dependent line drawing of smooth shapes.In addition,geometry shader,which is newly introduced into the Direct3D 10 pipeline,can process per-triangle primitive data and output zero or more line primitives.This paper proposes a parallelized line drawing approach that directly extracts 3D sparse linear features in geometry shader.The method selects lines at an appropriate scale automatically,and exhibits good frame-to-frame coherence at interactive rates.The implementation of the algorithm is straightforward,and several experimental examples are given at the end of the paper to demonstrate the effectiveness of our approach.

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What this paper is about

This paper presents a new object-space based algorithm for rendering a 3D model as a line drawing using graphics hardware,based on the insight that a line drawing can effectively convey shape using remarkably minimal visual content.Suggestive contours,a new type of line can be combined with silhouettes to produce impressive view-dependent line drawing of smooth shapes.In addition,geometry shader,which is newly introduced into the Direct3D 10 pipeline,can process per-triangle primitive data and output zero or more line primitives.This paper proposes a parallelized line drawing approach that directly extracts 3D sparse linear features in geometry shader.The method selects lines at an appropriate scale automatically,and exhibits good frame-to-frame coherence at interactive rates.The implementation of the algorithm is straightforward,and several experimental examples are given at the end of the paper to demonstrate the effectiveness of our approach.

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Available abstract

This paper presents a new object-space based algorithm for rendering a 3D model as a line drawing using graphics hardware,based on the insight that a line drawing can effectively convey shape using remarkably minimal visual content.Suggestive contours,a new type of line can be combined with silhouettes to produce impressive view-dependent line drawing of smooth shapes.In addition,geometry shader,which is newly introduced into the Direct3D 10 pipeline,can process per-triangle primitive data and output zero or more line primitives.This paper proposes a parallelized line drawing approach that directly extracts 3D sparse linear features in geometry shader.The method selects lines at an appropriate scale automatically,and exhibits good frame-to-frame coherence at interactive rates.The implementation of the algorithm is straightforward,and several experimental examples are given at the end of the paper to demonstrate the effectiveness of our approach.

Key concepts: Shader, Computer science, Rendering (computer graphics), Computer graphics (images), Graphics hardware, Graphics pipeline, Graphics, Line (geometry)

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