Selection and Realization for Software Design Patterns
Juan Zou
Abstract
Juan Zou
Abstract
Design patterns are successful design examples which people summarized in practice. How to correctly select and use these patterns is important to bring them into play. This paper, beginning with basic conception of mode, discusses in detail how to correctly select method to design pattern . It also discusses the implementation of pattern selecting in the plan-track system as an example.
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Design patterns are successful design examples which people summarized in practice. How to correctly select and use these patterns is important to bring them into play. This paper, beginning with basic conception of mode, discusses in detail how to correctly select method to design pattern . It also discusses the implementation of pattern selecting in the plan-track system as an example.
Key concepts: Computer science, Realization (probability), Software design pattern, Selection (genetic algorithm), Plan (archaeology), Software engineering, Design pattern, Mode (computer interface)