2011Jisuanji gongchengRequires access

Design of Ground-to-Air Missile Battalion Firepower Simulation System Based on HLA

Jin Meng

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Abstract

Aiming at the composing and characteristics of current air defense combat,based on the entity model of ground-to-air missile battalion firepower simulation system,put forward HLA development process based on UML.It designs a method of improved fuzzy Analytic Hierarchy Process(AHP) to calculate synthetic credibility of this system.It also designs the federation of the simulation system,which promotes the impersonality and speediness.The test results indicate that this simulation system is quickly and credible,saves train budget,and provides assistance decision method to promote the deployment of fire unit and battle effect.

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What this paper is about

Aiming at the composing and characteristics of current air defense combat,based on the entity model of ground-to-air missile battalion firepower simulation system,put forward HLA development process based on UML.It designs a method of improved fuzzy Analytic Hierarchy Process(AHP) to calculate synthetic credibility of this system.It also designs the federation of the simulation system,which promotes the impersonality and speediness.The test results indicate that this simulation system is quickly and credible,saves train budget,and provides assistance decision method to promote the deployment of fire unit and battle effect.

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Available abstract

Aiming at the composing and characteristics of current air defense combat,based on the entity model of ground-to-air missile battalion firepower simulation system,put forward HLA development process based on UML.It designs a method of improved fuzzy Analytic Hierarchy Process(AHP) to calculate synthetic credibility of this system.It also designs the federation of the simulation system,which promotes the impersonality and speediness.The test results indicate that this simulation system is quickly and credible,saves train budget,and provides assistance decision method to promote the deployment of fire unit and battle effect.

Key concepts: Firepower, Computer science, Credibility, Missile, Analytic hierarchy process, Software deployment, Process (computing), Battle

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