2006Jisuanji fangzhenRequires access

Multi-Model Supported Real-time Character Animation Library

Ting Yao

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Abstract

The paper mainly discusses the Multi-model Supported Real-time Character Animation Library,including the system architecture,the character script and the animation engine.In order to improve the reusability of the animation library,the system makes those definitions separately,such as the character,the skeleton,the motion,etc.With the introduction of Locomotion Definite State Machine,the behavior of character can be simply controlled by a series of animation instructions,which will greatly simplify the control of animation character.Further more,at the support of multi-model input which can be reacted by the avatar instantly,the system enhance the sensory immersion of virtual reality application.

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What this paper is about

The paper mainly discusses the Multi-model Supported Real-time Character Animation Library,including the system architecture,the character script and the animation engine.In order to improve the reusability of the animation library,the system makes those definitions separately,such as the character,the skeleton,the motion,etc.With the introduction of Locomotion Definite State Machine,the behavior of character can be simply controlled by a series of animation instructions,which will greatly simplify the control of animation character.Further more,at the support of multi-model input which can be reacted by the avatar instantly,the system enhance the sensory immersion of virtual reality application.

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Available abstract

The paper mainly discusses the Multi-model Supported Real-time Character Animation Library,including the system architecture,the character script and the animation engine.In order to improve the reusability of the animation library,the system makes those definitions separately,such as the character,the skeleton,the motion,etc.With the introduction of Locomotion Definite State Machine,the behavior of character can be simply controlled by a series of animation instructions,which will greatly simplify the control of animation character.Further more,at the support of multi-model input which can be reacted by the avatar instantly,the system enhance the sensory immersion of virtual reality application.

Key concepts: Skeletal animation, Animation, Computer science, Character (mathematics), Character animation, Interactive skeleton-driven simulation, Computer animation, Computer facial animation

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