1999•Unpublished venueRequires access

A Fast Algorithm to Calculate Collision Point Between Convex Polygons

Zhao Wang

Open publisher page 1 citations

Abstract

Collision point is basic information to physically based collision response, but collision point finding is a burden task, which make real time collision response very difficult. In this paper, the authors give an algorithm to find the very fast collision time and the collision points between two objects represented by convex polygon prior to collision response.

About this research paper

What this paper is about

Collision point is basic information to physically based collision response, but collision point finding is a burden task, which make real time collision response very difficult. In this paper, the authors give an algorithm to find the very fast collision time and the collision points between two objects represented by convex polygon prior to collision response.

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OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

Collision point is basic information to physically based collision response, but collision point finding is a burden task, which make real time collision response very difficult. In this paper, the authors give an algorithm to find the very fast collision time and the collision points between two objects represented by convex polygon prior to collision response.

Key concepts: Collision, Computer science, Polygon (computer graphics), Regular polygon, Point (geometry), Collision detection, Collision response, Convex polygon

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