2007•Jisuanji fangzhenRequires access

Collision Detection and Response of Dynamic Cloth Simulation in Virtual Environment

Baoxiang Cao

Open publisher page 2 citations

Abstract

Due to collision detection and response is very time-consuming, the real-time and lively effect was difficult to achieve in dynamic cloth animation. The mass-spring model for dynamic cloth was adopted, and then based on bounding boxes hierarchy, a collision detection algorithm was given and an algorithm converted self-collision detection was proposed into collision detection. In order to enhance the collision detection speed of basic geometrical units, an improved method was proposed to detect the intersection of mass and triangle accurately, and then a collision response process was described according to mechanics principle. Experiment results show that those approaches improve real-time and vivid effect.

About this research paper

What this paper is about

Due to collision detection and response is very time-consuming, the real-time and lively effect was difficult to achieve in dynamic cloth animation. The mass-spring model for dynamic cloth was adopted, and then based on bounding boxes hierarchy, a collision detection algorithm was given and an algorithm converted self-collision detection was proposed into collision detection. In order to enhance the collision detection speed of basic geometrical units, an improved method was proposed to detect the intersection of mass and triangle accurately, and then a collision response process was described according to mechanics principle. Experiment results show that those approaches improve real-time and vivid effect.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Due to collision detection and response is very time-consuming, the real-time and lively effect was difficult to achieve in dynamic cloth animation. The mass-spring model for dynamic cloth was adopted, and then based on bounding boxes hierarchy, a collision detection algorithm was given and an algorithm converted self-collision detection was proposed into collision detection. In order to enhance the collision detection speed of basic geometrical units, an improved method was proposed to detect the intersection of mass and triangle accurately, and then a collision response process was described according to mechanics principle. Experiment results show that those approaches improve real-time and vivid effect.

Key concepts: Collision detection, Collision, Collision response, Intersection (aeronautics), Physics engine, Animation, Computer science, Process (computing)

Related papers

Back to paper searchBrowse research topicsOriginal source
Collision Detection and Response of Dynamic Cloth Simulation in Virtual Environment — Research Paper | ScholarLens