Creating of Three-dimension Terrain Scene Based on VRML
Li Yanshan
Abstract
Li Yanshan
Abstract
The paper studies in detail the characteristic and dynamic interactive principle of VRML(virtual reality modelling language),and the technology of three-dimension terrain scene's creating based on VRML.And extends proto nodes according to VRML's syntax.This results in large scale terrain date into directly VRML world ,high-precision mathematical calculate and real time interactive wander on networks.
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The paper studies in detail the characteristic and dynamic interactive principle of VRML(virtual reality modelling language),and the technology of three-dimension terrain scene's creating based on VRML.And extends proto nodes according to VRML's syntax.This results in large scale terrain date into directly VRML world ,high-precision mathematical calculate and real time interactive wander on networks.
Key concepts: VRML, Computer science, Terrain, Dimension (graph theory), Computer graphics (images), Virtual reality, Scale (ratio), Syntax