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Creating of Three-dimension Terrain Scene Based on VRML

Li Yanshan

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Abstract

The paper studies in detail the characteristic and dynamic interactive principle of VRML(virtual reality modelling language),and the technology of three-dimension terrain scene's creating based on VRML.And extends proto nodes according to VRML's syntax.This results in large scale terrain date into directly VRML world ,high-precision mathematical calculate and real time interactive wander on networks.

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What this paper is about

The paper studies in detail the characteristic and dynamic interactive principle of VRML(virtual reality modelling language),and the technology of three-dimension terrain scene's creating based on VRML.And extends proto nodes according to VRML's syntax.This results in large scale terrain date into directly VRML world ,high-precision mathematical calculate and real time interactive wander on networks.

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Available abstract

The paper studies in detail the characteristic and dynamic interactive principle of VRML(virtual reality modelling language),and the technology of three-dimension terrain scene's creating based on VRML.And extends proto nodes according to VRML's syntax.This results in large scale terrain date into directly VRML world ,high-precision mathematical calculate and real time interactive wander on networks.

Key concepts: VRML, Computer science, Terrain, Dimension (graph theory), Computer graphics (images), Virtual reality, Scale (ratio), Syntax

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